Slowdown
Life moves fast. Play a little.
A calm browser arcade of eleven original and reimagined games, each one made to fill a spare five minutes without an app, an account or an advert.
Build an antidote to the endless scroll: somewhere on the open web that rewards a short detour, works instantly on any device, and never asks a visitor to install, register or pay before they can play.
Every game is built for the browser and grouped by mood rather than genre, so choosing one takes seconds. A cassette-era loading sequence, a warm paper-and-ink palette and a nickname-based hall of fame give a collection of very different games one coherent personality — from a shared-screen Boggle room to a generative ocean, a platformer, a racer and four rediscovered classics.
A genuinely playable showcase of front-end craft: eleven complete games, real-time multiplayer, saved scores and an AI idea tool, all living behind one unhurried homepage.
One clear opening view, built to make the next step feel obvious.
Details with
a job to do.
Choose by mood, not menu
Games are introduced as the social one, the chilled one, the speedy one — a two-second decision instead of a catalogue to read.
Built in the browser, properly
Canvas rendering, physics, touch and keyboard controls, ghost laps, saved scores and multiplayer rooms all run without a download.
Nostalgia with a light touch
A Dragon 32 tape load, scratch-card Pac-Man and pixel mazes borrow the feeling of early home computing without pretending to be a museum.

Made for the device already in someone’s hand.
The mobile experience keeps the same character and priorities, then reshapes them for a smaller screen instead of simply squeezing the desktop layout.
- Creative direction
- Brand & identity
- Game development
- Interaction design
- Real-time multiplayer
- AI tooling